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miércoles, 17 de marzo de 2010

QuakeLIVE! actualización de los Martes

QuakeLIVE! actualizó su coódigo con algunos cambios mas que nada en la parte de Team Deathmatch y también agrego algunas variables para mejorar los marcadores en pantalla y para colorear las granadas, se ve que muchos se las llevaban puestas:

Added:

* Added cg_weaponColor <0xRRGGBBAA> (default: 0x007000FF). Used to colorize grenades according to cg_weaponColorStyle.
* Added cg_weaponColorStyle <1|2|3> (default: 1)
o 1 = In All Game Modes: All grenades colorized according to cg_weaponColor.
o 2 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (including your own) colorized according to cg_teamUpperColor. In Non-Team Games: All grenades colorized according to cg_weaponColor.
o 3 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (excluding your own) colorized according to cg_teamUpperColor, and your own grenades colorized according to cg_weaponColor.In Non-Team Games: All grenades colorized according to cg_weaponColor.
* Added per weapon Low Ammo Warnings that display when a weapon is below 20% max ammo (Less than 5 for weapons with 25 max, less than 30 for weapons with 150 max). Enabled using the pre-existing option: cg_drawAmmoWarning 1
* Added cg_lowAmmoWarningPercentile <0.01 - 1.00> (Default: 0.20) to customize when you are warned of being low on ammo.
* Added Low Ammo Warning sound to inform players of when their ammo becomes low, or when they are switching to a weapon with low ammo.
* Added cg_lowAmmoWarningSound <0|1> (Default: 1) Allows a client to toggle the low ammo warning sound on or off.
* Added cg_drawAmmoWarning <2> Allows a client to use a smaller text display for their 'Low Ammo Warning' and 'Out of Ammo' warning messages.
* Added Annoucer Voice-Overs to Team Deathmatch, such as "red team takes the lead".
* Added cg_playTeamVO <0|1> (Deafult: 1) Allows a client to disable some of the team related VO, to option out of the new Team Deathmatch VO behavior.
* Added cg_weaponBar <0|1|2|3|4> (Default: 1) Replaces cg_newWeaponBar.
o 0 - Disabled
o 1 - Left docked icons
o 2 - Right docked icons
o 3 - Center docked icons
o 4 - Large floating icons (Legacy Q3 Style)
* Added cl_allowConsoleChat <0|1> (Default: 0) Allows a client to use the console area as a chat box, text entries that do not begin with a '' will be transmitted as chat text.


Fixed:

* Fixed freecam spectators from causing projectiles to do no splash damage to some clients in-game.
* Fixed freecam spectators from causing some clients to pass through each other and/or get stuck together.
* Fixed spawning into a Clan Arena round with some weapon other than rocket launcher preselected.
* Fixed smoothing issues in step code that caused some stair steps to be jittery.
* Fixed cg_speedometer issues that would cause spikes during teleports, respawns, or spectator switching; overall smoother display.
* Fixed telefragging occurrences at initial spawn in Clan Arena.
* Fixed cg_screenDamage 0 from inadvertently disabling cg_drawAttacker and cg_kickScale.
* Fixed handicap to now correctly affect rocket splash damage.
* Fixed an issue that would cause players to take damage from players above them when trapped between a jumppad and an overhead player.
* Fixed timeouts and pauses from causing competition matches to not properly report their stats.
* Fixed the gauntlet from failing to hit players located directly below you. You still must crouch to hit.
* Fixed weaponBar in demo playback.
* Fixed weaponBar from displaying non-rail weapons in InstaGib
* Fixed overtime extensions from appearing in matches where there was no timelimit.
* Fixed power-up timers from counting down into the negatives when clients become lagged.
* Fixed (invisible) gibbed bodies from producing falling damage sounds
* Fixed 'flag held time' being reported incorrectly when a timeout or pause occurred during the flag run.
* Fixed the Invulnerability sphere display while in-use, the icon and 0-digit display will no longer be shown in the power-up area.
* Fixed minor issues with player model skin shaders.
* Fixed grammatical error on the sudden death respawn delay message.
* Fixed minor formatting issues with private server console prints not possessing carriage returns.

Changed:

* Changed Team Deathmatch spawn system to put you further away from your enemies.
* Changed callvoting behavior to no longer allow callvotes to occur during the pre-game match countdown.
* Changed the air friction associated with the step code to no longer affect movement on strafe-pads.
* Changed cg_speedometer 1 to display in whole number integers.
* Changed default mouse input mode to 'raw mouse input' - in_mouse2

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